Florian Mosleh
Technical Artist, Pipeline Developer and Creative Media Technologist
Overview
I've spent the last two decades working in Live Media as a programmer and technology consultant. In that role I have been happy to participate in the evolution and formalization of concepts like Projection Mapping, Tracking and Generative Media.
As my career has progressed it has moved steadily deeper into Pipeline Development. I am most at home in the busy flow of a project, working with a team to explore and refine a vision, and am at my happiest when I can find elegant ways to harness the raw power of computer graphics technologies in a way that lets artists not get muddled in the technical so they may focus instead on the creative.
My outlook is grounded by a comprehensive understanding of the first principles of Image and Video Processing, 3D Modeling, 2D Illustration, Animation and Content Workflows. These foundations are supported by ongoing independent study, as well as a continuing practice of research and development.
Many of the projects that I tend to work on are unconventional in terms of technical complexity and scale. As a result, I have a tendency to focus on streamlining and reducing complexity and, eliminating the duplication of work wherever I can.
Research and Development
2024-Present: Astra Productions
R&D Lead / Creative Technologist
- ColorTK — a Pixera plugin bringing DaVinci Resolve-style grading and creative color-control to Pixera users; a custom-shader color pipeline driven by a Rust/egui control application. (open source — github.com/flowb/Astra-ColorTK)
- GPU media decoder — clean-room, bit-exact, real-time video-codec decoder (Rust/wgpu)
- Broadcast timing & synchronization — PTP / SMPTE ST 2110 research
- Show-control systems — control-system architecture and module development for real-time media servers
2018-Present: Klip Collective - Creative Tooling & R&D
Tools Architect & Developer
- Smokebox — a modular real-time visual-generation framework (originated at Sundance 2018 for Frankenstein AI); pluggable generator modules slot into a control framework with MIDI / external-input mapping. Used to prototype visual treatments and interactive installation demos (Crystal Bridges), for live VJ performance, and to render pattern sweeps for foliage-projection and lighting (Lx) pixel-mapping.
- Wolfenstein — a walkable real-time previsualization tool, used for animation development on the Biltmore project.
Selected Work
Exhibition and Installation
2026: Klip Collective / Thrasos Media - Biltmore
Biltmore Estate, Asheville, NC
Full-façade Projection Mapping + six site-specific light/sound/video installations across the estate grounds; Real-Time Warp & Blend (Scalable Displays Atlas), Pixera Programming & Integration
2024-2025: Klip Collective - Time Loop
Crystal Bridges Museum of American Art, Bentonville, AR
Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping
2024: The Hettema Group - Top of the Rock
Rockefeller Center, Manhattan, NY
Notch Programmer, Disguise Programmer, Integration Developer
2021-2023: Klip Collective - Night Forms
Grounds for Sculpture, Princeton, NJ
Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping
2018: Klip Collective - Electric Desert
Desert Botanical Gardens, Phoenix, AZ
Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping
2018: Klip Collective - Frankenstein AI (A Monster Made by Many)
Sundance Film Festival (New Frontier), Park City, UT
Real-Time Visualizer Development (TouchDesigner), Programmer
2018: Optimus Prime - Universal Studios Japan Night Parade
Universal Studios Japan, Osaka, Japan
Programmer, Projection Mapping, Tracking System
2015-2016: Klip Collective - Nightscape
Longwood Gardens, PA
Technical Consultant, Programmer
2012: 'Duality' Multimedia Installation
Boardwalk Hall, Atlantic City, NJ
Programmer, Projection Mapping, Shader FX Programmer
2010: Australian Pavilion
World Expo Shanghai, China
Tracking System, Programmer, Projection Mapping
Music/Touring/Broadcast/Film
2022: MTV Video Music Awards
Notch Programmer
2022: PGA The Players Championship AR Activation
AR/XR Supervisor, Technical Artist
2022: NBA All-Star Weekend AR Activation
AR/XR Supervisor, Technical Artist
2022: NFL Nickelodeon Wildcard Game AR Activation
AR/XR Supervisor, Technical Artist
2021: NFL Carolina Panthers AR Activation
AR/XR System, Technical Artist
2021: HPE "In Her Element"
VP/XR Supervisor, Technical Artist
2021: Nickelodeon Kid's Choice Awards
VP/XR Supervisor, Technical Artist
2020: America's Got Talent (Season 15)
AR/XR Supervisor, Technical Artist
2019: America's Got Talent (Season 14)
Technical Artist, Animator, Modeler, Digital Painting
2019: Eric Church - Double Down Tour
Technical Artist, Digital Painting, d3 Programmer
2018: DRAKE - Scorpion Tour
D3 Programmer, Technical Consultant
2016: Demi Lovato/Nick Jonas - FutureNow Tour
Video TD, Notch Artist
2014: Electric Zoo NY
Technical Director, Video
2014: Electric Zoo Mexico City
Technical Director, Video
2013: Britney Spears "Piece of Me" Las Vegas
Media Programmer, Projection Mapping
2013: Electric Zoo
Media Programmer, Projection Mapping
2013: Alicia Keys - Set the World on Fire Tour
Technical Consultant, Support Programmer
2012: Beyoncé at the UN General Assembly
Media Programmer, Projection Mapping
2008: Foo Fighters North American Tour
Staging, Support Programmer, Rack Tech
2008: Celine Dion World Tour
Staging, Support Programmer
Theater
2015: A Confederacy of Dunces
Huntington Theater, MA
Animator, Projection Mapping, Programmer
2015: WATERFALL the Musical
5th Avenue Playhouse, WA
Tracking System, Projection Mapping, Programmer
2015: WATERFALL the Musical
Pasadena Playhouse, CA
Tracking System, Projection Mapping, Programmer
2013: Julie Taymor's A Midsummer Night's Dream
TFANA, Brooklyn, NY
Projection Mapping, Programmer
2012: Newsies! the Musical
The Nederlander, Broadway, NYC
Tracking System, Projection Mapping, Programmer
2012: Carrie the Musical
Lortel, West Village, NYC
Projection Mapping, Programmer
2011: Newsies! the Musical
Paper Mill Playhouse, NJ
Tracking System, Projection Mapping, Programmer
2009: Memphis the Musical
Shubert Theater, Broadway, NYC
Tracking System, Projection Mapping, Programmer
Corporate
2026: State of Unreal (Epic Games)
Media Server Programming and Operations
2025: State of Unreal (Epic Games)
Media Server Programming and Operations
2024: WAL-MART CES - "4D Theater"
Interactive Media Programmer/Integration
2015-2019: IBM THINK
Media Programmer
2011-2017: Adobe MAX
Interactive Solutions Development, Media Programmer
2015: Red Bull - Art of the Can at Philadelphia City Hall
System Design, Media Programmer
2013: Wal-Mart Shareholders Meeting
Projection Mapping, Media Programmer
2012-2013: Riot! LoL Tournament FINALS
Screens Producer, System Design, Media Programmer
Teaching and Speaking
2026: frame:work Conference (upcoming — Nov 2026)
London, UK
Workshop Leader — media-server programming patterns ("The Shape of the Show")
2026: AVStumpfl Basecamp (upcoming — Oct 2026)
Nashville, TN
Presenter — Biltmore case study (Scalable Displays Atlas + Pixera)
Selected Technical Proficiencies
Real-Time Media Tools: Pixera, Disguise, TouchDesigner, Unreal Engine, Notch, Scalable Displays
Graphics / Engine Development: Bevy, wgpu, custom real-time compositor & media-server development
3D Applications: Blender, Houdini, Vectorworks
Compositors/NLEs: DaVinci Resolve, Nuke, After Effects, Premiere
2D/Misc: Photoshop, Illustrator
Audio / DSP: SuperCollider, monome norns
Programming Languages: C++, GLSL/HLSL/WGSL, Python, Lua, Rust
Development Pipeline Stuff: Visual Studio, RustRover, Xcode, Git, SVN, Perforce
Broadcast / IP Video: SMPTE ST 2110, PTP (IEEE-1588), NDI, SDI
General Technical: Networking, video signal formats and distribution, Windows, macOS and Linux
Personal Information
Nationality:
French citizen, US Permanent Resident
Language Skills:
English (fluent), German (fluent), French (limited)
Personal Interests:
Music, Art, Nature, Illustration, Philosophy