Florian Mosleh

Technical Artist, Pipeline Developer and Creative Media Technologist


Overview

I've spent the last two decades working in Live Media as a programmer and technology consultant. In that role I have been happy to participate in the evolution and formalization of concepts like Projection Mapping, Tracking and Generative Media.

As my career has progressed it has moved steadily deeper into Pipeline Development. I am most at home in the busy flow of a project, working with a team to explore and refine a vision, and am at my happiest when I can find elegant ways to harness the raw power of computer graphics technologies in a way that lets artists not get muddled in the technical so they may focus instead on the creative.

My outlook is grounded by a comprehensive understanding of the first principles of Image and Video Processing, 3D Modeling, 2D Illustration, Animation and Content Workflows. These foundations are supported by ongoing independent study, as well as a continuing practice of research and development.

Many of the projects that I tend to work on are unconventional in terms of technical complexity and scale. As a result, I have a tendency to focus on streamlining and reducing complexity and, eliminating the duplication of work wherever I can.


Selected Work

Exhibition and Installation

2024-2025: Klip Collective - Time Loop
Crystal Bridges Museum of American Art, Bentonville, AR
Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping

2024: The Hettema Group - Top of the Rock
Rockefeller Center, Manhattan, NY
Notch Programmer, Disguise Programmer, Integration Developer

2021-2023: Klip Collective - Night Forms
Grounds for Sculpture, Princeton, NJ
Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping

2018: Klip Collective - Electric Desert
Desert Botanical Gardens, Phoenix, AZ
Pipeline Developer, RT Rendering and Compositing System Developer, Programmer, Projection Mapping

2018: Optimus Prime - Universal Studios Japan Night Parade
Universal Studios Japan, Osaka, Japan
Programmer, Projection Mapping, Tracking System

2015-2016: Klip Collective - Nightscape
Longwood Gardens, PA
Technical Consultant, Programmer

2012: 'Duality' Multimedia Installation
Boardwalk Hall, Atlantic City, NJ
Programmer, Projection Mapping, Shader FX Programmer

2010: Australian Pavilion
World Expo Shanghai, China
Tracking System, Programmer, Projection Mapping


Music/Touring/Broadcast/Film

2022: MTV Video Music Awards
Notch Programmer

2022: PGA The Players Championship AR Activation
AR/XR Supervisor, Technical Artist

2022: NBA All-Star Weekend AR Activation
AR/XR Supervisor, Technical Artist

2022: NFL Nickelodeon Wildcard Game AR Activation
AR/XR Supervisor, Technical Artist

2021: NFL Carolina Panthers AR Activation
AR/XR System, Technical Artist

2021: HPE "In Her Element"
VP/XR Supervisor, Technical Artist

2021: Nickelodeon Kid's Choice Awards
VP/XR Supervisor, Technical Artist

2020: America's Got Talent (Season 15)
AR/XR Supervisor, Technical Artist

2019: America's Got Talent (Season 14)
Technical Artist, Animator, Modeler, Digital Painting

2019: Eric Church - Double Down Tour
Technical Artist, Digital Painting, d3 Programmer

2018: DRAKE - Scorpion Tour
D3 Programmer, Technical Consultant

2016: Demi Lovato/Nick Jonas - FutureNow Tour
Video TD, Notch Artist

2014: Electric Zoo NY
Technical Director, Video

2014: Electric Zoo Mexico City
Technical Director, Video

2013: Britney Spears "Piece of Me" Las Vegas
Media Programmer, Projection Mapping

2013: Electric Zoo
Media Programmer, Projection Mapping

2013: Alicia Keys - Set the World on Fire Tour
Technical Consultant, Support Programmer

2012: Beyoncé at the UN General Assembly
Media Programmer, Projection Mapping

2008: Foo Fighters North American Tour
Staging, Support Programmer, Rack Tech

2008: Celine Dion World Tour
Staging, Support Programmer


Theater

2015: A Confederacy of Dunces
Huntington Theater, MA
Animator, Projection Mapping, Programmer

2015: WATERFALL the Musical
5th Avenue Playhouse, WA
Tracking System, Projection Mapping, Programmer

2015: WATERFALL the Musical
Pasadena Playhouse, CA
Tracking System, Projection Mapping, Programmer

2013: Julie Taymor's A Midsummer Night's Dream
TFANA, Brooklyn, NY
Projection Mapping, Programmer

2012: Newsies! the Musical
The Nederlander, Broadway, NYC
Tracking System, Projection Mapping, Programmer

2012: Carrie the Musical
Lortel, West Village, NYC
Projection Mapping, Programmer

2011: Newsies! the Musical
Paper Mill Playhouse, NJ
Tracking System, Projection Mapping, Programmer

2009: Memphis the Musical
Shubert Theater, Broadway, NYC
Tracking System, Projection Mapping, Programmer


Corporate

2024: WAL-MART CES - "4D Theater"
Interactive Media Programmer/Integration

2015-2019: IBM THINK
Media Programmer

2011-2017: Adobe MAX
Interactive Solutions Development, Media Programmer

2015: Red Bull - Art of the Can at Philadelphia City Hall
System Design, Media Programmer

2013: Wal-Mart Shareholders Meeting
Projection Mapping, Media Programmer

2012-2013: Riot! LoL Tournament FINALS
Screens Producer, System Design, Media Programmer


Selected Technical Proficiencies

Real-Time Media Tools

  • Pixera
  • Disguise
  • TouchDesigner
  • Unreal Engine
  • Notch

3D Applications

  • Blender
  • Houdini
  • Vectorworks

Compositors/NLEs

  • DaVinci Resolve
  • Nuke
  • After Effects
  • Premiere

2D/Misc

  • Photoshop
  • Illustrator

Programming Languages

  • C++
  • GLSL/HLSL/WGSL
  • Python
  • Lua
  • Rust

Development Pipeline Stuff

  • Visual Studio
  • RustRover
  • Xcode
  • Git, SVN, Perforce

General Technical

  • Networking
  • Video signal formats and distribution
  • Windows, macOS and Linux

Personal Information

Nationality:
French citizen, US Permanent Resident

Language Skills:
English (fluent), German (fluent), French (limited)

Personal Interests:
Music, Art, Nature, Illustration, Philosophy